Product Overview
One platform
replaces three.
Sportscode, Synergy and Fastscout each do one job well — but every game week, video and stats get manually re-tagged and rebuilt moving between them. CourtIQ is a single AI-driven platform that ingests your game film once and produces coded timelines, edits, stats and scouting reports from the same connected data — no re-importing, no rebuilding.
How It Works
From raw film to a finished edit
Four stages, one connected data layer running underneath. Everything a stage produces — clips, tags, stats — stays linked and reusable by every stage after it.
Upload the game
Film comes in from whatever camera or source you already use for this game.
Tag the action
Possessions, actions and shot outcomes get tagged against your own labels — starting coach-assisted, moving toward automatic in later phases.
Stats + edits build themselves
Clip groups and stat counts generate straight from the tags. Every number links back to its video.
Review & share
You trim, reorder or override anything, then export the edit or report to players and staff.
Total Roadmap
Five phases, built in order
Phase 1 is the engagement we're proposing to start now. Phases 2–5 are the agreed direction — scoped and priced once the phase before them is live and proven on your games.
Foundation & Assisted Coding
Shared data layer, video ingest, coding workspace, basic linked stats, edit export.
Statistical Analysis Engine
Automated stat trends, "what's working / not working," lineup and matchup splits.
AI Automated Coding
Computer-vision tagging of actions in real time — the long-term replacement for manual coding.
Scouting & Game Planning
Auto-drafted opponent scouts and game plans from combined film and data.
VJBL Quick Review Tier
A lightweight version of the same engine, scaled cheaply across every junior team.
Foundation & Assisted Coding
This is what we're proposing to build firstThe platform's core: one place for video, tags, stats and exports across every team you coach — senior and junior. Coding is coach/assistant-driven in this phase, but every tag is captured in the exact structure the automated engine in Phase 3 will need, so nothing gets rebuilt later.
User Flow
Create a team workspace
Set up senior and junior teams under one account; upload game film for any of them.
Define your coding framework
Enter your own labels and categories — ball screens, transition, sets, shot type — matching how you already think about the game.
Code the game
Tag possessions live or post-game through a fast, hotkey-driven timeline — the same workflow speed you're used to from Sportscode.
Clips and stats build automatically
The platform groups clips by tag and counts basic stats the moment they're coded — every number click-through to its video.
Export and share
Pull a themed edit — half-time, post-game, or an individual player reel — and send a link straight to players and staff.
What's Included
Paid By Milestone
Statistical Analysis Engine
Automated stats, season-long trends, and "what's working / what's not" surfaced from the data Phase 1 already captured — plus lineup, matchup and situational splits.
AI Automated Coding
Computer-vision tagging that recognizes actions directly from film — the piece that removes manual live coding entirely. Scoped as a narrow, validated pilot before full rollout, with accuracy targets agreed up front.
Scouting & Game Planning
AI-drafted opponent scouting reports and game plans from combined film and data, with your own customizable templates and per-player tendency breakdowns.
VJBL Quick Review Tier
A lighter version of the same engine — simple stats, key clips, teaching points — sized to run across every junior team without the workload multiplying.
Next Steps
Where we'd start
A direct answer to a few of the questions from your brief, and what we'd suggest as the first move.